GenericĬlassic, generic D&D might not have a particular setting. Everyone should agree on the setting, because certain PC decisions won’t make sense in certain settings, and you want to make sure that everything and everyone is working together to have fun and tell a great story.
Note: When I say you, I mean the Dungeon Master, as well as the players. There is no certified “Best” setting, but there might be one where you can tell a particular story you are interested in. The first major aspect to decide when writing an adventure, is “Where are we?” There are many, many different D&D settings for your story to take place in, and each one has it’s own strengths and weaknesses. This year, we are going to look at all the major aspects to writing your own adventure. Last year, we talked about all the different building blocks of a campaign, from encounter, to adventure, to the world itself. Two years ago we talked about the narrative reasons one class might multiclass into any other class, which was fun.
Every month I write a D&D article, but I have a lot of thoughts about that game, so in January I try to cut down on my list of article ideas, by pushing a bunch out. Happy New Year! This will be the third January where we talk about a bunch of Dungeons & Dragons.